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Great ball of fluff game corp dx
Great ball of fluff game corp dx






Sticking to the subject of level design, with a game like this, it’s going to be what makes or breaks the experience. Fortunately, these are few and far between, with level design generally being very well done throughout, and most deaths feel as reasonable as an expiry can feel. There are a few “leap of faith” areas where you only know that there’s going to be a spiked pit or a jump that needs pixel-perfect precision at the moment you work out that what the fox really says is “bloody hell, that hurts”. It’s easy to get killed by rushing in, and to be fair, it’s easy to get killed without rushing in on occasion too. Nymn can run pretty fast when he needs to, so the temptation to run right without thinking is one that’s necessary to resist, as slow and steady is almost always a better tactic here. The downside of the above is the fact that the pace of the game is a little slower than some more traditional platformers. Notable enemy deaths include dropping boulders on their heads and sending them plummeting to their doom off of a broken bridge. Instead, you’ll need to find ways to either avoid enemies, or take them out through less conventional means. In fact, you generally won’t want to be jumping on the head of anything in this game, as whilst our hero spins in a manner not that dissimilar to Sonic, he’s not anywhere near as lethal. Yes, I really was playing this on a Mega Drive. The style of gameplay is closer to something like Dizzy, Flashback, or Lost Vikings, with an emphasis on puzzle solving rather than simply running and jumping on the heads of things. You play as Nymn, a fox living in the colourful game world, and you have to navigate through the increasingly dangerous titular world. The game, like so many on the Mega Drive, is a cute mascot platformer.

great ball of fluff game corp dx

In the nineties, this was usually the only way to create games, but with the advent of pre-made game engines, APIs, and point-and-click development platforms, it’s something of a lost art. It also means using original development hardware and coding directly in machine code.

great ball of fluff game corp dx

This means squeezing the game into a 4Mb Mega Drive cartridge (or ROM file to be played via an Everdrive in my case). You see, Tanglewood isn’t just your regular retro-inspired platform game, in fact developer Big Evil Corp have made this as true to the original development method as possible.

great ball of fluff game corp dx

No, that's not a mistake this really was reviewed on the Sega Mega Drive. Reviews // 25th Aug 2018 - 3 years ago // By Gary “Dominoid” Sheppard Tanglewood Review








Great ball of fluff game corp dx